#include <boost/thread/thread.hpp>
using namespace boost;
#include <cl.h>
#include <malloc.h>
#define PROC (8)
// kernel
#define BLOCK (512)
const char *source =
"__kernel void sub1(__global float* fx,\
__global const float* fy,\
__local float* se, __global float* fe) {\
const unsigned int t = get_global_id(0);\
const unsigned int b = get_group_id(0);\
const unsigned block = 512;\
const unsigned int i = block*b+t;\
float e;\
/* do computation */\
fx[t] += ( fy[t+2] + fy[t] )*.5;\
e = fy[t+1] * fy[t+1];\
/* reduction */\
se[t] = e;\
barrier(CLK_LOCAL_MEM_FENCE);\
if (t<256) {\
se[t] += se[t+256];\
barrier(CLK_LOCAL_MEM_FENCE);\
}\
if (t<128) {\
se[t] += se[t+128];\
barrier(CLK_LOCAL_MEM_FENCE);\
}\
if (t<64) {\
se[t] += se[t+64];\
barrier(CLK_LOCAL_MEM_FENCE);\
}\
if (t<32) {\
se[t] += se[t+32];\
se[t] += se[t+16];\
se[t] += se[t+8];\
se[t] += se[t+4];\
se[t] += se[t+2];\
se[t] += se[t+1];\
}\
if (t==0)\
fe[b] = se[0];\
}";
struct thread1 {
float *x, *y, *ep;
int i0, i1, p;
thread1(float *xx, float *yy, float *ee, int pp, int ii0, int ii1) :
x(xx), y(yy), ep(ee), p(pp), i0(ii0), i1(ii1) {}
void operator()() {
// allocate GPU
cl_context ct = clCreateContextFromType(0, CL_DEVICE_TYPE_GPU, 0, 0, 0);
size_t ctsize;
clGetContextInfo(ct, CL_CONTEXT_DEVICES, 0, 0, &ctsize);
cl_device_id *aDevices = (cl_device_id*)malloc(ctsize);
clGetContextInfo(ct, CL_CONTEXT_DEVICES, ctsize, aDevices, 0);
// compile kernel
cl_program prog = clCreateProgramWithSource(ct, 1, &source, 0, 0);
clBuildProgram(prog, 0, 0, 0, 0, 0);
cl_kernel kern = clCreateKernel(prog, "sub1", 0);
float e = 0;
// pick GPU
cl_command_queue queue = clCreateCommandQueue(ct, aDevices[p], 0, 0);
// allocate GPU memory
cl_mem fx = clCreateBuffer(ct, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR,
(i1-i0)*sizeof(cl_float), &x[i0], 0);
cl_mem fy = clCreateBuffer(ct, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR,
(i1-i0+2)*sizeof(cl_float), &y[i0-1], 0);
cl_mem se = clCreateBuffer(ct, CL_MEM_READ_WRITE,
BLOCK*sizeof(cl_float), 0, 0);
cl_mem fe = clCreateBuffer(ct, CL_MEM_WRITE_ONLY,
(i1-i0)/BLOCK*sizeof(cl_float), 0, 0);
clSetKernelArg(kern, 0, sizeof(cl_mem), (void *)&fx);
clSetKernelArg(kern, 1, sizeof(cl_mem), (void *)&fx);
clSetKernelArg(kern, 2, sizeof(cl_mem), (void *)&se);
clSetKernelArg(kern, 3, sizeof(cl_mem), (void *)&fe);
float *d = new float[(i1-i0)/BLOCK];
// call GPU
const unsigned int size = BLOCK;
const unsigned int dim = i1-i0+2;
clEnqueueNDRangeKernel(queue, kern, 1, 0, &dim, &size, 0, 0, 0);
// copy to host memory
clEnqueueReadBuffer(queue, fx, CL_TRUE, 0,
(i1-i0) * sizeof(cl_float), &x[i0], 0, 0, 0);
clEnqueueReadBuffer(queue, fe, CL_TRUE, 0,
(i1-i0) * sizeof(cl_float), d, 0, 0, 0);
float ee = 0;
for (int i=0; i<(i1-i0)/BLOCK; ++i)
ee += d[i];
e += ee;
delete[] d;
// release GPU memory
clReleaseMemObject(fx);
clReleaseMemObject(fy);
clReleaseMemObject(se);
clReleaseMemObject(fe);
*ep = e;
}
};
int main(int argc, char *argv[]) {
int n = ...;
float *x, *y;
x = new float[n+1];
y = new float[n+1];
... // fill x, y
float e = 0;
float e_vec[PROC];
thread_group grp;
// start threads and wait for termination
for (int i=0; i<PROC; ++i) {
thread1 t(x, y, &e_vec[i], i,
1+((n-1)*i)/PROC, 1+((n-1)*(i+1))/PROC);
grp.create_thread(t);
}
grp.join_all();
for (int i=0; i<PROC; ++i)
e += e_vec[i];
... // output x, e
delete[] x, y;
return 0;
}
|